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Old Mar 10, 2006, 10:03 PM // 22:03   #81
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Originally Posted by Raxxman
Sentinel is interesting but seriously what warrior runs with 13 strenght?
Some of my best solo builds I run with 15str
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Old Mar 10, 2006, 10:11 PM // 22:11   #82
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Quote:
Originally Posted by Ensign
Well one reason is because Rogue's is poorly designed to encourage people to only use the vest and potentially the pants, but never the gloves or boots. The other reason is because, bluntly, Rogue's armor is bad the vast majority of the time. Giving up energy for a bit of conditional +armor wasn't a great trade, especially for a mesmer and all of his energy management skills (the more expensive your skills and the more you actively manage your energy, the better max energy capacity is.) You'd occasionally use it on very efficient builds, say signet-heavy ones where you had minimal active energy management, where max energy wasn't important. But otherwise it just wasn't an interesting set.
So, how about ANet improves the current Rogue sets? They said people with Chapter 1 would not get discreminated from people with chapter 2, yet Chapter 2 offers far more interesting Armour sets. At least Eles have their Energy Storage, so -4 Energy doesn't hit them as hard as it hits the mesmers.
All I see when I look at that set of armour is "Wow, Anet really hates mesmers and wants people to play Ele instead".
Vest + Pants + other gloves and boots = 28 En base, equal to a warrior with full Gladiator's armour, but the warrior has 80 AL and +20 vs Physical, while the mesmer has 60AL and + 10 vs Physical, and only if hit on the chest or pants (still a 37.5% chance to get hit elsewhere, so not even global). They do have +2 more energy regen, but it's still bad for energy.
It's probably the worst armour set in the game, well safe from the Knights/Ascalon "1 piece = global" sets...

Also, the look of the armor is a matter of taste, some people like it, and if it's FoW armor, it all looks alike. 1.5 set is ugly, 15k set looks better IMHO. I still didn't buy it because -4 Energy = bad for Mesmer.
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Old Mar 10, 2006, 10:20 PM // 22:20   #83
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can we use this armor atm?
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Old Mar 10, 2006, 10:28 PM // 22:28   #84
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Originally Posted by CKaz
Still no elementalist energy armor though? Are they kidding?
So they want to make using cross-elemental skills more viable while still we're what, the only class that can't pump up energy a little more through armor?


Uhm you got an entire attribute and several skills dedicated to energy and its management.

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Old Mar 10, 2006, 10:31 PM // 22:31   #85
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Quote:
Originally Posted by CKaz
Some of my best solo builds I run with 15str
Sure. But wouldn't the extra health or energy be better for a solo build than 100 armor all the time (not to mention, Glads and Beserk still give you 100 armor against Physical).

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Originally Posted by crimsonfilms
Uhm you got an entire attribute and several skills dedicated to energy and its management.

And it's still not enough to make Eles useful.
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Old Mar 10, 2006, 10:32 PM // 22:32   #86
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Quote:
Originally Posted by CKaz
Some of my best solo builds I run with 15str
So true. I can't wait to get the Sentinels Armor.
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Old Mar 10, 2006, 10:39 PM // 22:39   #87
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The +HP armor is godly, it give an option for 1 superior and 1 major or 2 superior with less defect than ever. And, if one face spike build, one can simply take off one of those rune in the heat of battle.
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Old Mar 10, 2006, 10:43 PM // 22:43   #88
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Seems to me that a build involving or based on Mantras is getting a little encouragement here. I understand that Distortion is the mesmer stance of choice, but when using Distortion, the point is to be evading the hits altogether, and who cares about the armor at that point. Seeing as how little-used many of the Mantras are outside of Persistence and Concentration, it may be an attempt at an indirect buff of all those forgotten skills
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Old Mar 10, 2006, 10:59 PM // 22:59   #89
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Quote:
Originally Posted by SchwarzKnight
Seems to me that a build involving or based on Mantras is getting a little encouragement here. I understand that Distortion is the mesmer stance of choice, but when using Distortion, the point is to be evading the hits altogether, and who cares about the armor at that point. Seeing as how little-used many of the Mantras are outside of Persistence and Concentration, it may be an attempt at an indirect buff of all those forgotten skills
Interesting Point. Physical Resistance becomes much more useful now:

With the armor, you'll get net +50 physical, and only lose -4 armor against elemental (when maxed).

Will Charlatan's or Savant's be better for IW users? (and no, it's not as simple as it seems: IW can't be kept up all the time, and Stance armor could be a decent backup).

Last edited by Mordakai; Mar 10, 2006 at 11:02 PM // 23:02..
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Old Mar 10, 2006, 11:25 PM // 23:25   #90
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Anyone cares to post the new helmets, or aren't there any?
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Old Mar 11, 2006, 12:13 AM // 00:13   #91
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Quote:
Originally Posted by Mordakai
Interesting Point. Physical Resistance becomes much more useful now
No, Physical Resistance isn't worth it with or without. Evade is infinitely better than +armor.

Quote:
Originally Posted by Maxiemonster
Anyone cares to post the new helmets, or aren't there any?
The only one I've seen is the Berserker Helmet, which has Strength +1. Not terribly interesting.
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Old Mar 11, 2006, 12:16 AM // 00:16   #92
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SENTINEL..wow thank you for the update....pretty nice CANT WAIT >.<
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Old Mar 11, 2006, 12:57 AM // 00:57   #93
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Quote:
Originally Posted by Savio
No, Physical Resistance isn't worth it with or without. Evade is infinitely better than +armor.
You might want to rethink that. in some areas, all the monsters use are evasion stance avoiding attacks. EG: Armoured Cave Spiders keep spamming Called Shot, which cannot be evaded or blocked.

I'm only referring to PvE though. PvP might be a whole other can of worms altogether.
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Old Mar 11, 2006, 01:06 AM // 01:06   #94
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Quote:
Originally Posted by CKaz
Still no elementalist energy armor though? Are they kidding?
So they want to make using cross-elemental skills more viable while still we're what, the only class that can't pump up energy a little more through armor?
Eh, I don't mind, I wouldn't touch +energy elementalist armor with those other options available. Elementalists are the profession that benefits the least from that armor mod due to Energy Storage.


Quote:
Originally Posted by SirJackassIII
So, how about ANet improves the current Rogue sets?
Oh, I am absolutely, 100% in favor of them going back through chapter 1 armors and buffing them up to be comparable to the current and new options. The current armors aren't balanced well at all, and since the new armors are all balanced around the top-notch existing ones they could go back and buff up the old armors without any complaints. Pretty much everything except the energy armors and Tormentor's could use a buff at this point.


Quote:
Originally Posted by SirJackassIII
Vest + Pants + other gloves and boots = 28 En base, equal to a warrior with full Gladiator's armour, but the warrior has 80 AL and +20 vs Physical, while the mesmer has 60AL and + 10 vs Physical
It's 26 energy base actually, with the gloves and boots. I don't think you should even compare it to Gladiator's though because of the extra two pips, which are huge. Energy regeneration is like 10x more important than max energy. It's pretty useful on mesmers with cheap spells, signets, and not a lot of active energy management. Still I don't think that anyone would complain if it lost the -energy part of the effect and got to mirror battlemage's.

Clearly they didn't want to hold themselves hostage to the chapter 1 armors, because a lot of those were just poor. I think it's definitely the right call, the future chapters should be balanced even if the original wasn't. They can't keep making bad armors that no one uses over tattoos just because they did in the past, after all.


Quote:
Originally Posted by Savio
No, Physical Resistance isn't worth it with or without. Evade is infinitely better than +armor.
In PvP, sure, because so much of the threat coming in is armor-ignoring. In PvE though +armor can be really good, the damage pretty consistent instead of spikey and armor is a lot cheaper than block/evades, with a better uptime.

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Old Mar 11, 2006, 01:56 AM // 01:56   #95
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Quote:
Originally Posted by Lady Callingwell

Where do you base this on, situational bonusses thus far allways apply overal (e.g. mesmer performer's gloves give a +15 AL on all locations when casting a spell, ascalon/knight's boots give overal damage reduction etc.)
Is that true? (specifically, the gloves)
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Old Mar 11, 2006, 02:39 AM // 02:39   #96
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Setnals Armor is perfect For Farming! For ex, any good farmer would have Dolyak Sig, ad high strenth so it can last long, WooT, 140 armor
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Old Mar 11, 2006, 03:34 AM // 03:34   #97
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Everybody bashing the elementalist armor needs to realize that with the ritualist, AoE damage will be more and more important in PvP. Expect the elementalist to go on the rise.

*edit* Lady Callingwell is DEAD wrong. Bonuses only apply to the piece of armor it is on.
As such, I always get the +armor chestpiece since 37.5% of attacks land there anyway and +energy everything else.
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Old Mar 11, 2006, 03:51 AM // 03:51   #98
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Quote:
Originally Posted by HawkofStorms
Everybody bashing the elementalist armor needs to realize that with the ritualist, AoE damage will be more and more important in PvP. Expect the elementalist to go on the rise.

*edit* Lady Callingwell is DEAD wrong. Bonuses only apply to the piece of armor it is on.
As such, I always get the +armor chestpiece since 37.5% of attacks land there anyway and +energy everything else.
AoE damage will be important for a few minutes at most, before most of the Ritualists learn not to clump the things together.

Lady Callingwell is also right about the Performer's and Knight's armors. They apply globally for now.

Last edited by Esrever; Mar 11, 2006 at 08:22 AM // 08:22.. Reason: Removed info about Ritualist armor that was incorrect.
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Old Mar 11, 2006, 04:16 AM // 04:16   #99
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Sentinel's for farming / tanking, that's pretty much what it's for. Hydras beware!

In PVP I could see a Worrier at least using the chest piece (if he's got 13 str) to absorb elemental spikes, which if memory serves (at least for lightning) have 25% AP and always strike the chest area. +15 health /80 armor against a lightning spike would be nothing compared to 100 armor. The health advantage would be gone after the first couple hits, and it would be downhill from there. Of course, 15 health could be a make-or-break against degen builds. It all depends on what you're facing.
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Old Mar 11, 2006, 04:17 AM // 04:17   #100
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Look what I just found!

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